Schedule

08:00

REGISTRATION & NETWORKING

09:00

WELCOME & INTRODUCTION

09:10
Keynote

TREND SCOUTING - THE UNDERCURRENTS SHAPING THE CULTURAL LANDSCAPE (MAIN STAGE)

Every REMIX Summit begins with Peter and Simon giving a briefing on the technology and consumer trends that every creative leader should be thinking about. What will be their impact on the cultural and creative industries? Who are the innovators inside and outside our sector who are operating ahead of the curve. You heard it here first!
09:35
Keynote

FUTURE THINKING - CULTURAL CONSUMPTION IN A DIGITAL WORLD (MAIN STAGE)

Tom Uglow is the Creative Director of Google Creative Lab and a visionary in the field of culture and technology. His work includes Hangouts in History, Dream40 with the RSC, buildwithchrome.com, Web Lab, Life in a Day, and the YouTube Symphony Orchestra. Tom gave one of the most popular keynotes at REMIX Sydney 2014 and is back to explore the themes shaping cultural consumption in a digital world with a whistle stop tour through projects and ideas that currently occupying his thinking.

MASTERCLASS: Too many social media tips to fit in into an hour! (REMIX ACADEMY / TREASURY ROOM)

@Sree Sreenivasan, one of Poynter's 30 most influential people in social media, and Chief Digital Officer of @MetMuseum, will do his famous social media workshop and you will leave with a dozen+ social/digital/mobile tips that will change your technology life. 

PLEASE NOTE THIS IS A REMOTE SESSION DELIVERED VIA SKYPE.
10:00
Panel

CULTURAL BRANDING AND CO-CREATION: THE EVOLUTION OF SPONSORSHIP (MAIN STAGE)

Traditional sponsorship is morphing into a much more sophisticated form of cultural branding reflected by initiatives such as ARTBAR at the MCA supported by Audi. We are moving towards a point where the most effective partnerships have been co-produced between a range of players such as artists, technologists, agencies brands and media organisations rather than a transaction based on lolly for logos. Other trends are also at play which require more sophisticated brand strategies. For example, the role of consumers has shifted. They have an appetite and expectation to interact with their favourite brands and products in new ways rather than passively consume and this has been further accelerated and enabled by the digital revolution. The wider growth of the experience economy and cultural consumption creates the potential for both individual creatives as well as cultural organisations to be major players and develop new types of innovative brand partnerships. This panel explores the changing sponsorship landscape through the eyes of a range of sponsors, agencies and arts organisations.

THIS SESSION IS PRESENTED IN COLLABORATION WITH CREATIVE PARTNERSHIPS
10:45

BREAK

11:15
Panel

NURTURING CREATIVE CAPITALS (MAIN STAGE)

An exciting mix of creative professionals, technologists and entrepreneurs are driving the development of the world’s leading cultural capitals. The creative and cultural industries are one of the growth drivers of the economy and this trend is repeated across the globe. The dynamism, scale and diversity of leading world cities make them hubs for cultural activity but is the growth of a creative city largely organic or can we engineer it through tools such as policy and investment? How do we balance top down with community empowerment?

This panel explores the ingredients that make the leading cultural
cities tick and looks at what can be done to foster and encourage
further growth in terms of developing appropriate environments,
networks and infrastructure. It also examines how the cultural sector can better interface with other creative clusters within cities in Australia such as the growing tech scene and other opportunities such as partnering with commercial developers on new urban development projects. How do we think about holistic place-making when thinking about the infrastructure of cities? What will future art spaces look like? 

THIS SESSION IS PRESENTED IN COLLABORATION WITH ARTS NSW
Panel

The Art and Science of Fun: Creating Memorable Events and Experiences (REMIX ACADEMY / TREASURY ROOM)

CURATED BY CONCRETE PLAYGROUND - Fun: it’s not just for kids. As adults, fun opens our minds to new experiences, ideas and ways of being. But can we identify the ingredients we need to make adults have fun? Or is it an unpredictable and elusive art? The session will look at the changing face of events globally and locally, across music, the arts, retail, and food and drink. Industry leaders will discuss the approaches that have worked for them and explore how those tactics have intersected with trends that emphasise the unique, transient, interactive and social.
12:00
Lightning

Pioneer Stories (MAIN STAGE)

A chance to hear a series of lively tales from pioneers and leaders that are disrupting a variety of different industries. This is an opportunity to hear about ideas and trends that might just revolutionise your industry.
12:30
Keynote

DISRUPTION - HOW THE DIGITAL REVOLUTION WILL CONTINUE TO TRANSFORM EVERYTHING (MAIN STAGE)

For cultural organisations and creative businesses it is important we can both fully understand the new reality of our operating environment and see what is coming around the corner. How will the technological revolution going on outside of the walls of cultural institutions transform the environment in which we operate and what are the implications for both the cultural and creative industries and the communities we serve?

We are very excited that Dr Genevieve Bell will deliver this keynote. She currently leads an R&D team of social scientists, interaction designers and human factors engineers to drive consumer-centric product innovation in Intel's consumer electronics business. In this role she is responsible for setting research directions, conducting comparative qualitative and quantitative research globally, leading new product strategy and definition, and championing consumer-centric innovation and thinking across the company.
Prior to joining Intel, Bell was a lecturer in the Department of Anthropology at Stanford University. She has written more than 25 journal articles and book chapters on a range of subjects focused on the intersection of technology and society. Her book, Telling Techno-Cultural Tales, co-authored with Professor Paul Dourish, is being published by MIT Press. Raised in Australia, Bell received her Bachelor's degree in Anthropology from Bryn Mawr College in 1990. She received her M.S. and Ph.D. in Anthropology from Stanford University in 1993 and 1998, respectively.


13:00

LUNCH

14:00
Panel

BEYOND HYPE: BUILDING, ENGAGING AND SUSTAINING COMMUNITIES (MAIN STAGE)

Building an audience that follows your every word beyond hype and from word of mouth is not an easy feat as it must come across as organic and yet takes highly skilled application. This panel explores the techniques and mechanisms that could help you grow your community and make your audience fall in love with you. Ideas and passion brands such as RED and Nike+ rapidly became movements and communities thanks to the vision of the innovative minds behind them. We hear from the people responsible for helping to build iconic organisations and brands as well as from the platforms they use to communicate with their fans. What are the ingredients for success that allow you to get cut through in a competitive marketplace full of noise?

Growing the Future City – Perspectives on Placemaking in London & Sydney (REMIX ACADEMY / TREASURY ROOM)

Mark Davy and Sarah Carrington from Futurecity will lead a panel discussion considering approaches and perspectives on growing the Future City. This session will invite enquiry and debate about the future of Sydney as the pace of development in the city continues to increase.  Growing the Future City will run in parallel with a recently launched exhibition and debate at Foyles Gallery in London co-curated by Futurecity and Grimshaw architects, who share a strong history of collaboration through their joint projects and Urban Research Unit research programme.

The Growing the Future City session will focus on city growth through culture. Contributors will present current strategies and projects developed in London and Sydney as well as proposing ideas for future approaches. The audience will be invited to contribute and interact in the session from the outset to share their thoughts and ideas on how to make our cities truly liveable. 

Audiences can contribute questions through the session in person and via #growingmycity.

THIS SESSION IS IN PARTNERSHIP WITH SYDNEY HARBOUR FORESHORE AUTHORITY (SHFA)

SESSION CO-CURATED BY FUTURECITY AND GRIMSHAW ARCHITECTS
14:45
Panel

EXPERIENCE ECONOMY: CREATING EXTRAORDINARY MOMENTS AND STORIES THAT GET PEOPLE TALKING (MAIN STAGE)

We live in a world of overload and excess. But authentic and unique experiences still have the power to make deep connections with people. Some are so good that they become a story that has to be shared. In a world of social media this is critical to growing audiences. The recent explosion in innovation around using physical spaces also provides a huge opportunity to develop new audiences and content. We also explore the how 'real' and ‘digital’ are overlapping.

MTV MASTERCLASS: MILLENNIALS, BRANDS and ALWAYS ON (REMIX ACADEMY / TREASURY ROOM)

Kerry Taylor, Viacom International Media Networks’ (VIMN) Sr. Vice President of Youth and Music and CMO of VIMN UK leads a master class session providing insight into the wants and demands of Millennial audiences, the industries they think are ready for disruption, and how MTV is engaging both fans and brands with its “Always On” strategy by harnessing the power of MTV’s 304 million social followers to create and distribute real-time video and editorial content across on-air, online, mobile and social.  
15:30

AFTERNOON BREAK

16:00
Panel

THE CREATIVE REVOLUTION: EXPLORING THE TRANSFORMATION OF CONTENT CREATION AND DISTRIBUTION. WHAT ARE THE IMPLICATIONS FOR CULTURE? (MAIN STAGE)

This panel explores the nexus of culture, technology and entrepreneurship. Culture and the cultural and creative industries are being disrupted in the same way as other sectors such as the media. This session looks at the new ideas that will shape the future of the arts and creative economy over the coming years. We look at trends that are creating a new relationships between audiences and institutions. They are no longer just passive consumers but users and co-creators enabled and empowered by the digital revolution with new expectations in the burgeoning experience economy.

REMIX brings together creative leaders from different industries but what is the future of cross-disciplinary collaboration. Innovation is coming from lots of different places from a revolution in design and manufacturing with new technologies such as 3D printing through to the rise of digital publishing or wearable tech. Will it remain business as usual or are these trends about re-shape cultural creation and consumption forever.

The debate will take in some of the new ways that technology and culture are intersecting and try and throw out some bold new ideas, both highlighting the innovators from different fields and the pitfalls and traps. What new business models might emerge? Will we increasingly see the blurring of digital and physical experience of culture?

Content is king as they say and the tools of the digital age mean that everyone is now potentially a broadcaster. Whole industries such as media and music have been disrupted. New revenue streams have opened up with YouTube stars achieving millions of views even for the most niche subjects. Unlikely hits repeatedly emerge across the digital spectrum and innovators such as VICE are achieving growth by focusing on targeting very specific audience segments rather than trying to appeal to everyone. In this panel we hear from several innovators inside and outside the cultural sector who will tell their story and share their viewpoint. In the discussion we will explore the models for content creation, distribution and monetisation that will impact the cultural sector over the next few years.

Throughout history new technologies have been followed by new breakthroughs including artistic ideas and this panel looks at who is pushing the creative boundaries today.

CREATING INTERACTIVE EXHIBITS (REMIX ACADEMY / TREASURY ROOM)

Practical how-to workshop for creating interactive Exhibits: Strategies for applying to historical/ existing exhibits vs. the creation of new, interactive exhibits

PRESENTED BY BLIPPAR
16:45
Keynote

NEW HORIZONS: CULTURE, INNOVATION & RISK - THE CHALLENGES & OPPORTUNITIES AHEAD (MAIN STAGE)

Hear from a globally prolific creative leader at the very top of their game explain how culture, innovation and risk are not natural enemies and in fact make good bed friends.

THE MAKER REVOLUTION (REMIX ACADEMY / TREASURY ROOM)

This session explores the growth of a tech-influenced DIY community that has come to be identified as the Maker Movement. It is a great time to be a “Maker” as these amateur enthusiasts have rapidly gone from the margins to the mainstream. Maker Faire is one of the best known celebrations of this community billed as the 'Greatest Show (&Tell) on Earth - part science fair, part county fair, and part something entirely new!' 131 events took place in 2014 with 130,000 at the San Francisco Bay area event alone. The commercial and educational potential is equally huge. The excitement around certain aspects of the Maker Movement such as 3D printing and it's applications have the potential to change the world. 3D printing has been described as the ultimate disruptive technology with limitless applications as we are only beginning to scratch the surface of its potential. In this session we hear from a diverse range of participants in the Maker Movement through a range of case studies why you should be looking closer at this movement focusing both on the current trends as well as where it is all heading. We also look at what it means for the cultural sector with organisations such as the Powerhouse Museum presenting the Sydney Mini Maker Faire.
17:15

WRAP UP

18:15

DELEGATE PARTY AT QT SYDNEY HOTEL CURATED BY TIME OUT

08:00

REGISTRATION & NETWORKING

09:05
Panel

CREATIVE ENTERPRISE: TRANSFORMING BUSINESS MODELS (MAIN STAGE)

What are the new business models that could help your organisation thrive in a constantly changing world where whole industries continue to be disrupted? This panel looks at how new revenue generation models inspired by entrepreneurial approaches that are driving new innovation from the inside out allowing organisations to execute big ideas. The increased resources that result from are enabling them to better fulfil their mission or purpose to deliver a greater audience reach and engagement.
09:50
Keynote

No Boundaries - The Museum of the Future (MAIN STAGE)

Culture has arguably never been so popular, with audiences at record levels. However, technological changes are disrupting the arts like any other industry from the creative process to business and distribution models as well as potential collaborators. Audiences are also no longer passive consumers and are seeking greater engagement as well as becoming more fragmented opening up new markets both domestically and internationally. 

This keynote discusses the challenges and opportunities that these trends present.
10:15
Panel

COMPETING ONLINE: GETTING ABOVE THE NOISE (MAIN STAGE)

Competition has never been greater for online audiences. Arts organisations are up against many other organisations that are both building and creatively utilising existing platforms and services such as Minecraft, YouTube, Vine, Twitch, Twitter, Vimeo, Instagram and more to grow communities. We look at what it takes to cut through in this space such as how to create great content and execute viral campaigns. We explore where digital audiences are congregating to understand where best to put our limited resources. We also look at what they are doing in online worlds such as Minecraft and how we adapt our behaviour and approach to connect with them. On this panel we hear from content creators, content platforms and digital entrepreneurs from inside and outside the cultural sector who are innovating in this space.
Panel

ENTREPRENEURSHIP IN FILM: EMERGING BUSINESS AND DISTRIBUTION MODELS (REMIX ACADEMY / TREASURY ROOM)

On the eve of the 62nd Sydney Film Festival, Remix Summit takes a look at the changing landscape of film distribution. Join three of the major players in this brave new world as they discuss the emerging models and the future of your local cinema.  

CURATED BY SYDNEY FILM FESTIVAL
11:00

MORNING BREAK

11:30
Panel

Inspiring The Next Generation (MAIN STAGE)

Perspectives from leaders involved with engaging and educating youth and young adults in technology, culture, innovation and
entrepreneurship on how can we increase access and create
opportunities for cross-discipline and platform collaborations and
partnerships to inspire the next generation.

ONLINE GRAVITY: Learn the Rules (REMIX ACADEMY - TREASURY ROOM)

Paul X. McCarthy, Author, Online Gravity
Professor Paul X. McCarthy is a leading online business expert and technology entrepreneur. After University, McCarthy worked at IBM to help establish an award-winning digital media business unit and he began to see how all this worldwide screeching was combining to create its own resonance. A new set of unseen economic forces McCarthy terms Online Gravity that are transforming the way we all work, play and learn.  His new book of the same name explains and how he has turned this to his advantage and shows how you can too. Online Gravity is being published by Simon and Schuster in New York, London and Sydney in June 2015. 

Delegates can expect from this session to get a hands on guide to learn:

1) What is Online Gravity - the key force increasingly powering today's digital economy?

2) Why does Online Gravity happen and how do companies grow and evolve in an all-digital economy? 

3) Which companies are the most influential ''Planets'' in today's Online Solar System? 

4) What are the Seven laws of Online Gravity and how can you apply them to:

- Decide on a strategy and navigate the best course of action for your company

- Better manage your personal life including your health, education and investments

- Learn what new skills are going to be most valuable in the decade ahead.
12:15
Panel

Innovation in media and entertainment (MAIN STAGE)

In this session, VICE and a panel of experts will explore today’s media and entertainment landscape, trends shaping the marketplace, and the challenges of creating successful entertainment in a world of endless distraction. 

GENERAL ASSEMBLY: USER EXPERIENCE WORKSHOP (REMIX ACADEMY / TREASURY ROOM)

User Experience is an exciting wave of transformation that effects many verticals, jobs and businesses. In this User Experience (UX) Masterclass class we will explore this buzz-worthy concept, giving a practical introduction to what UX is while also explaining some of its core concepts of usability.  

Prepare to dip your toes into an ocean of new concepts and ideas that will enlighten your perspective on the human-computer interaction experience.

This session is delivered in partnership with General Assembly and we are delighted to have UX expert Henry Cho to deliver the masterclass. Henry Cho is currently driving the adoption of Lean UX into the Commonwealth Bank and is the Lean UX coach for the Slingshot Start-Up Incubator.

A veteran User Experience professional with over 17 years experience including 10 years in mobile UX, he is constantly striving to deliver products to users that are not just innovative in the way they solve your problems, but that will surprise and delight you along the way. He believes we should be moving far beyond "usability" as UX practitioners and we should be designing for delight, persuasion, and utilising the psychology of game design.

He is a firm believer in the Lean Start up methodology and Lean UX practice. Since graduating from Startmate (Australia's Y-Combinator) he has been working as a UX coach for a number of Australian Startups as well as championing the adoption of Lean UX at an enterprise level, most recently within CommBank, Westpac and ANZ. Not content to simply preach, he is currently the co-founder of IRL Gaming which beat 200 companies for a place in the Australian Incubator fund Startmates (Australian version of Y-Combinator).

IN PARTNERSHIP WITH GENERAL ASSEMBLY
13:00

Lunch

13:45
Lightning

Pioneer Stories (MAIN STAGE)

A chance to hear a series of lively tales from pioneers and leaders that are disrupting a variety of different industries. This is an opportunity to hear about ideas and trends that might just revolutionise your industry. 
Panel

SOCIAL ENTERPRISE - DOING GOOD IN NEW WAYS (REMIX ACADEMY / TREASURY ROOM)

This panel explores the new generation of creative businesses and technologies tackling society's big issues in a sustainable way. There is an ever-increasing desire to blend purpose with profit and the social enterprise business model seems to have the answer. So how can the arts and other creative organisations learn from these success stories to not only strengthen their brand identity but also become less reliant on public funding? 
14:15
Keynote

MOMENTS TO MOMENTUM (MAIN STAGE)


14:45
Panel

DIGITAL DISRUPTION & THE FUTURE OF STORY-TELLING (MAIN STAGE)

Good story-telling sits at the heart of getting across an idea or concept in a powerful and compelling way - whoever tells the best story wins. The digital disruption has radically affected the way we communicate - where has this left the art of story-telling, what does it mean for the digital generation and what's the future?
Panel

THE FUTURE OF WORK (REMIX ACADEMY / TREASURY ROOM)

Hear from a series of leading industry experts that are designing the workplaces of the future. 

CURATED BY AMP
15:30

AFTERNOON BREAK

16:00
Panel

MOBILE CULTURE (MAIN STAGE)

Mobile technology is ubiquitous accounting for 52% of total screen time with 81% of the Australian population carrying a smart phone (Deloitte Media Consumer survey 2014). Tablets also outsold PCs for the first time in 2013. This panel explores how the rapid rise in connectivity is changing the way we communicate and engage with cultural audiences both inside of institutions and beyond. 24/7 connectivity and mobile consumption are changing our relationship with audiences. Topics of discussion include: 1. how the customer journey reaches beyond the walls of the institution. 2. Collaborators rather than customers.
Panel

Creative Crowd: Getting an idea off the ground (REMIX ACADEMY / TREASURY ROOM)

Hear from some of the people behind the most successful campaigns on Pozible.com to understand what it takes to make your own creative idea fly.
16:45
Panel

THE GAMING REVOLUTION: EVERYONE'S A GAMER (MAIN STAGE)

This new panel for 2015 sees founders and leaders explore the potential role of gaming in culture as well as understand the trends that are driving the growth of this dynamic and diverse industry. Gamers are everywhere and if the arts are looking to seek out new audiences this is one place where they can be found. Mainstream gaming now turns over more than cinema and other entertainment segments and casual gaming on mobile has drawn in new audiences that would never normally be classed as gamers. The indie gaming sector has produced titles such as Minecraft that are creative tools allowing people to build and inhabit online worlds that have a lot of potential for the arts to infiltrate in creative ways. This panel gives the arts sector a glimpse into a world that is having more and more influence and crossover potential to the arts with the rise of massive open worlds in Triple AAA titles such as Grand Theft Auto where gamers can roam freely. The growing narrative sophistication of games such as The Last of Us also point at new opportunities. We also look at what gamification in the arts could mean.
17:30
Keynote

CREATING THE FUTURE CITY (MAIN STAGE)

Mark Davy founded Futurecity in 2007 as a culture and placemaking consultancy and a platform for predominantly private sector involvement in culture-driven development of our urban centres. Under his leadership Futurecity now has over 30 clients in the property industry, has written over 100 cultural and arts strategies for large brownfield developments, regeneration areas and urban centres across the UK and works for a wide range of property sector, local authority and public sector clients. Recent projects include Slipstream, Richard Wilson's sculpture at Heathrow Terminal 2, City Art Fund strategy which has led to the ambitious Sculpture in the City project for the City of London and the Culture Line for Crossrail.
17:55
Keynote

WRAP UP & CLOSING COMMENTS

19:15

CLOSING DRINKS RECEPTION AT LOWER TOWN HALL / SYDNEY FILM FESTIVAL HUB - CURATED BY TIME OUT AND SUPPORTED BY AMP CAPITAL