Skip to content
REMIX Summits

REMIX Summits | Culture x Technology x Entrepreneurship

  • Events
    • REMIX Perth 2025
    • REMIX Sydney 2025
    • REMIX Academy 2025
    • REMIX London 2025
    • Watch On-Demand
      • REMIX Perth 2024
      • REMIX Sydney 2024
      • REMIX London 2024
      • REMIX Perth 2023
      • REMIX Sydney 2023
      • Immersive Experiences – REMIX talks package
    • Latest News
  • Watch talks
    • Watch On-Demand
      • REMIX Perth 2024
      • REMIX Sydney 2024
      • REMIX London 2024
      • REMIX Perth 2023
      • REMIX Sydney 2023
      • Immersive Experiences – REMIX talks package
    • Premium Archive
      • REMIX London 2022
      • REMIX Sydney 2022
      • REMIX__Reboot_
      • REMIX London 2020
      • REMIX Sydney 2019
      • REMIX London 2019
      • REMIX Perth 2019
      • REMIX London 2018
      • REMIX NYC 2018
      • REMIX Istanbul 2018
    • Free Archive
      • REMIX Perth 2018
      • REMIX Sydney 2017
      • REMIX London 2017
      • REMIX Perth 2017
      • REMIX Sydney 2016
      • REMIX Sydney 2015
      • REMIX London 2015
      • REMIX Sydney 2014
      • REMIX London 2014
      • REMIX NYC 2014
      • REMIX Enterprise 2014
      • REMIX London 2013
      • REMIX London 2012
    • Speakers A-Z
    • Topics A-Z
    • Summits by date
    • All talks
  • Learning
    • The Disruptive Mindset
    • Immersive Experiences
      • I. Introduction – The Immersive Revolution
      • II. What is driving the growth of immersive experiences?
      • III. How is technology enabling new possibilities for immersive experiences?
      • IV. Empty space for immersive experiences
      • V. Clusters of Immersive Experiences: London
      • VI. How are immersive experiences reshaping the arts and cultural sector?
      • VII. What’s next for Immersive Experiences?
      • VIII. Acknowledgements & Further Resources
      • Immersive Experiences – REMIX talks package
    • Creative Entrepreneurship
    • Sydney Incubator 2024
    • REMIX Business of Culture course
    • Podcasts
    • Free E-Books
    • Free Webinars
  • Consulting
    • Client case studies
    • Workshops
  • About us
    • About REMIX
    • Peter Tullin
    • Simon Cronshaw
    • Partner with us
    • Photos
  • Login

Nicholas Lovell Author, 'The Curve' & Founder, Gamesbrief

Nicholas Lovell helps companies make money from the transformative power of the Internet.

He is the founder of Gamesbrief, a website dedicated to the business of games. It aims to be informative, authoritative and above all helpful to developers grappling with business strategy. He is the author of a growing list of books about making money in the games industry and other digital media, including The Free-to-Play Toolbox, How to Publish a Game and Design Rules for Free-to-Play Games.

Nicholas’s book The Curve (Portfolio Penguin) is a guide to doing business in the digital age, whether you make music, grind flour or install swimming pools for a living.Nicholas’s client list is wide, and has included Rovio (Angry Birds), Square Enix (Tomb Raider), IPC Media, Channel 4, M&C Saatchi, Google, ITV and startup businesses like nDreams, Spilt Milk Studios and Makielab.

Free if
registered
Nicholas Lovell - Author, 'The Curve' & Founder, GamesbriefMarc Allenby - Director of Distribution, Picturehouse CinemasCaspar Llewellyn Smith - Digital platforms editor and Head of Culture, Guardian News & MediaWil Harris - Digital Director, Conde Nast UK

Panel: Making money from content

ldn15 · 42:10 · More...
loader

Let's stay in touch!

Get all the latest REMIX updates direct to your inbox

Update me on (tick all that apply):
UK // Australia // USA

Get in touch with us at hello@remixsummits.com
Connect on LinkedIn: REMIX / Simon / Peter
Copyright © 2025 REMIX Summits
  • About
  • Partner with us
  • News
  • Privacy policy
  • Terms of use

Lost your password?
Forgotten Password
Cancel